CodeAndWeb TexturePacker Pro
4.6.2
Languages: English | File
Size: 45.6 MB | 53.49 MB
Create sprite sheets and
export them to the file format most suitable for your project with this
straightforward software solution. The creation of sprite sheets or atlases
require special software and TexturePacker has been designed for this specific
purpose.
Automatically downscale
sprites for all devices
- Create high-resolution
images only
- TexturePacker scales
images
- Publish for all devices
with a single click
Prescaled images
- reduce runtime memory
consumption
- increase the frame rate
Automatically add all
images:
Drag and drop your complete
asset folder into the Sprites Panel.
Organize your sprites:
Sort your sprites in
folders, TexturePacker inherits your folder structure.
Group animations and
associated sprites:
Flash animations appear as
folders.
Preserve the folder
structure as part of the sprite names:
TexturePacker uses
sub-folder names as part of the final sprite name.
Distribute sprites across
multiple sheets:
TexturePacker creates
multiple image and data files if not all sprites could be packed into a single
texture.
Sort sprites to multiple
texture atlases:
Have different sprite sheets
for different categories, e.g. background, characters, impact objects and so
on.
Use more animations and
sprites:
Make your animation run
smoother.
Save memory:
Compress your sprite sheet
and drastically reduce memory usage.
Increase framerate:
Make your game start faster:
For maximum performance
directly export to your target system's image formats like for example PVR.
Preserve visual quality:
The effect of compression or
dithering is nearly invisible on high-resolution devices or moving objects.
TexturePacker can directly
import the following file formats:
- PSD - Photoshop image
- SWF - Flash animations -
including frame labels
- PNG - Portable network
graphics
- TGA - Targa Image File
- JPG - Joint Photographic
Experts Group
- TIFF - Tagged image file
format
- BMP - Bitmap
5-minute setup:
Install command line client
and integrate TexturePacker into your build easily
Saves hours of clicking:
Edit your .tps in GUI or
command line and use it over and over again.
Automated updates of the
sprite sheet:
TexturePacker updates your
sprite sheets during compile time, no manual Publish needed.
Building sheets only when
things change:
TexturePacker detects
changes and only updates your sprite sheets when needed.
Ease of use:
Enter the encryption key in
TexturePacker and copy 2 files into your Cocos2D folder, add 4 lines of code -
that's all.
Memory consumption:
The runtime requires 4kB
while decrypting the spritesheets. The file sizes stay the same.
Performance:
The decryption uses nearly
no time at all since only parts of the spritesheet are encrypted.
Security:
It makes the data difficult
to decrypt.
TexturePacker supports many
game engines right out of the box:
- Unity
- Cocos2D-X
- Cocos2D
- SpriteKit
- Starling
- Sparrow
- LibGDX
- Moai
- V-Play
- Corona(TM) SDK
- Phaser
MelonJS
- Monogame
- HTML5 / CSS sprites
You can import the following
file formats directly into TexturePacker:
- PSD - Photoshop image
- SWF - Flash animations -
including frame labels
- PNG - Portable network
graphics
- TGA - Targa Image File
- JPG - Joint Photographic
Experts Group
- TIFF - Tagged image file
format
- BMP - Bitmap
For export, the following
image formats can be used:
- PNG - Portable Network Graphics
- PVR - PowerVR - iPhone
image format (gzip or zlib compressed)
- JPG - Joint Photographic
Experts Group
- BMP - Bitmap
- TGA - Targa Image File
- TIFF - Tagged image file
format
- PKM - PKM with ETC1
- PPM - Netbpm (ASCII or
binary)
- WebP - Google image format
- ATF - Adobe Texture Format
Trimming removes transparent
pixels from the border of your sprites. This has two advantages:
- Reduces texture size
- Faster rendering
Trimming preserves the
sprite's size - the framework needs special support to restore the transparent
parts when rendering the sprite. Cropping, in contrast, deletes the transparent
parts - making the sprite appear as if it never had any transparent border.
Alias creation
If two images are identical
after trimming, only one image is placed in the sprite sheet. The duplicates
will just be added to the description file, allowing you to access it with both
names.
Heuristic mask
Creates transparency in
images which come with a single key color. It samples the corner pixels of a
sprite, identifies the background color and cuts sprites from the monochrome
background...
Release Notes:
Features
- EaselJS: Set animation
framerate
- Panda 2: New exporter with
trimming, pivot point editor
- Upgraded to libwebp 0.6.1
Fixes
- Support trimmed sprite
names in Phaser3
- Network issues caused on
Wifi network while TexturePacker was running.
- TexturePacker URLs in
exporters
DOWNLOAD LINKS
CodeAndWeb TexturePacker Pro 4.6.2 (x86):
CodeAndWeb TexturePacker Pro 4.6.2 (x64):
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